http://www.dandad.org/awards2007/qt.asp?entry_id=14821&f=000L&title=LocoRoco
Title: LocoRoco
Designer/Director: Tsutomu Kouno
Development: SCE Japan Studio
Art Director: Keigo Tsuchiya
Programmers: Hiroya Matsugami, Naoyuki Saito, Seiji Sasaki, Gregg Tavares
Title: LocoRoco
Designer/Director: Tsutomu Kouno
Development: SCE Japan Studio
Art Director: Keigo Tsuchiya
Programmers: Hiroya Matsugami, Naoyuki Saito, Seiji Sasaki, Gregg Tavares
Maya was used to construct the levels and place hazards and obstacles. The graphics themselves were based on using and animating Bezier curves. The characters in the game and alot of the scenery are very jelly like. Everything is 2D and there has been no effort to give it more shape with colour or texture. All of the colours are very bright and flat. The lack of opacity in some of the background scenery give it some depth. Most of the lines and landscapes in the game are wavey and curving giving it a flowing and fun feel. Most of the shapes in the game are circular and able to squash when hitting things adding to the bouncy and squishy fun effect.
I have found some designs from the recent past that could have been influences for the friendly and happy characters in Locoroco. Such as:
Happy tree friends - 1999
Stickathing - ?
Patapon - 2008
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